> Forest of True Sight > Questions & Answers Reload this Page Newbie question - what makes a good Monk?
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Old Jul 20, 2005, 10:58 AM // 10:58   #21
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Well sometimes to attack as a monk in the Team 4v4 arena's but only if your team if chasing down the last of the enemy group and dont really need heals (though should stay in healing range) I have soloed a Necro and ele with my monk, simply with my holy rod, they could not kill me as my heals were too good and slowly there health went down and they died lol.

But i suppose thats a rare exception so ingore me :P
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Old Jul 20, 2005, 11:31 AM // 11:31   #22
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After All this advised could someone Post some skills and attributes for a Healer/Protector or what ever is best for PvE only, at the moment i am a Monk/Mes. i been doing smitting but want to change it to a Group Healer monk due to the lack of them.

could i be a Healing/protector or just healer or just Protector? can u have both ? This in only for PvE.

aswell anyone knows what is a good weapon for a healer? and were to get it from a collector.

Thanks

Last edited by BellyFlop; Jul 20, 2005 at 11:38 AM // 11:38..
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Old Jul 20, 2005, 11:43 AM // 11:43   #23
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I am mainly a healer, but if you are just a heal bot, your energy management is shot pretty quick. If a team member is getting hit with massive damage spikes, I'll slap on Protective Spirit so that I don't drain all my energy with Heal Other or something else. If my team is fighting a big group, 9 seconds of Aegis can make a big difference. When a mob can only hit 50% of the time, it gives you a small breather to heal your party up.

As for spells, most common is Orison of Healing, Healing Breeze, Heal Other, and a res spell. The other 4 is mainly preference, some like an Enchantment build, 2 or 3 enchantments (Essence Bond and Divine Boon) with Blessed Signet. Or others will throw in protective spells. Search around the forum for Monk builds and you might find something you like.

Quote:
A good monk brings condition removal!
Quoted for truth.

Last edited by Esprit; Jul 20, 2005 at 11:46 AM // 11:46..
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Old Jul 20, 2005, 11:47 AM // 11:47   #24
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Quote:
Originally Posted by ManadartheHealer
-A good monk only has to keep the team alive if the team is also doing their job.
-A good monk knows one death is not the end of the world, especially if that Elementalist thought he was a tank
-A good monk doesn't just use direct healing, and uses a variety of spells for a variety of problems
-A good monk carries a reusable rezz, only having a signet is never enough
-A good monk understands there are some times where rebirth is the preferred rezz spell, and other times when it shouldn't be used at all
-A good monk never charges for his services, gets haughty, tanks, or yells at people
-A good monk has a plan for players who run off, die, and insult the monk. Usually this is in the form of "ressurrection retribution". I.e. Use unyielding aura, the player starts acting in an undesireable way, pull the plug
-A good monk can manage his mana well
-A good monk calls heals or spells when there are other monks on the team
-A good monk never turns his nose up to rangers, necros, or mesmers
-A good monk knows never to join the first team that randomly invites him, or to join the team where the leader is spamming in all chat (especially if they are swearing profusely)
-A good monk is not afraid to ask for help (apparently already done. /cheers )

Nice grocery list.
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Old Jul 20, 2005, 11:55 AM // 11:55   #25
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Quote:
Originally Posted by DrSLUGFly
I
DON'T ATTACK
-took me a long time to learn this, it's hard to get out of the habit of 'target nearest, attack' or 'target called, attack' As monks we don't need to attack, our dmg is so minimal anyway.
I agree about the not attacking, however, damage, minimal? Since I very rarely play with PUGs, my build is usually healing+divine+smiting. Even when I do go with a PUG, I still keep Zealot's Fire in my skillbar - it's fun to watch the damage numbers fly over the screen every time I cast something on a tank, and it allows me to do nice damage while keeping the team alive. LOVE that spell (and most PUGs I have been with DID need additional damage doing to not take forever to kill stuff).

I'm not that sure about having to always bring a condition removal. Often as soon as you remove the condition, it just gets recasted on the target. Besides you won't be able to un-poison 6 people at once anyway.

Maximizing the team's damage output to simply kill everything quickly is often EASIER than bringing lots of "fixing" skills to keep fixing the warriors while they slowly kill something. It's a different kind of approach, but this is what I like.

I do often bring some form of hex removal - hexes usually are so much worse than any conditions and can kill faster than you can heal.

I don't think I'm a monk expert since I only started to play a monk about 2 weeks ago, but from my experiences so far just pointing out that what is posted earlier is not always the only "good" way to play.
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Old Jul 20, 2005, 02:13 PM // 14:13   #26
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Please excuse my terrible ignorance... but what is a PUG ?

And being a monk myself, i have serious doubts that Devine Boon is worth the -1 energy rgen, as it still costs 2 energy per cast , and it does the same ammount of healing as a Orison of Healing. Any thoughts on that ?
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Old Jul 20, 2005, 02:25 PM // 14:25   #27
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PUG = Pick Up Group

Okay, think of it this way, depending on how much your attributes are distrubted, Divine Boon can heal for just as much as Orison of Healing. Two Orison's is 10 Energy, Orison with Divine Boon is only 7 energy. The extra energy you save negates the -1 energy regen. Plus that extra boost can save a teammate. That time it takes for Orison to recharge could kill someone in a battle, but with Divine Boon it might let them survive long enough for you to cast it again.
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Old Jul 20, 2005, 02:33 PM // 14:33   #28
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Be sure to speak your mind when you need a moment to recharge after a battle.

After a big battle, I'm usually down to 4 or 5 energy, but the group is healed and ready to go to the next battle. Not smart. Just yell "stop!" or "wait-recharging" as soon as the battle ends to let them know you're not ready to do another battle right away.

If they insist on taking off without your energy charged, that's their loss. Just be ready with resurrection since more than likely many of them will be die without your energy recharged.

Bragg
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Old Jul 20, 2005, 03:47 PM // 15:47   #29
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- A focused monk is good monk
- A monk who chats during a fray is not a good monk
- A good monk knows his job and his place.
- A good monk knows he is a "support" class, therefore not a "Tanking" class
- A good monk never leaves a man behind.
- A good monk knows when to rez and when to wait.
- A good monk can heal in an average situation, without drying himself of energy in 10 seconds.
- A good monk waits to get the most of the heal. Do not panick, if a monk waits, trust em. (If u died, he waited too much :P)
- A good monk advises his party what kind of build he has, and how he can be more effective.
- A good monk can be a smitting monk, a smitting monk always lets the party know he is that.
- A good monk, is basically a good gamer and a good cordial person, like a good warrior, a good ranger, a good necro, a good ele and a good mesmer should be.

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Old Jul 20, 2005, 05:00 PM // 17:00   #30
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a monk with a max damage rod can pool a small yet helpful share of damage at times

even in pvp where some casters can take over 30 damage a hit
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Old Mar 20, 2006, 02:48 PM // 14:48   #31
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Thumbs down What is a "55" Monk

Exactly that, I see that term flying around all the time now, just wondering, since I thought the 55 had to do with the energy level.
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